Place audio in three-dimensional space. VOID renders spatial sound fields in real time — for music, games, film, and immersive experiences.
Sound was never meant to be flat. We hear in three dimensions — above, behind, around. VOID gives your audio the space it deserves.
One API. Every platform. From headphones to stadium arrays, from game engines to DAWs — VOID renders spatial audio everywhere.
Built by audio engineers who spent a decade at Dolby, now open to everyone. Sub-millisecond latency. Apache-2.0 licensed.
Head-Related Transfer Function modeling that places sound anywhere in 3D space with sub-degree accuracy. Personalized to each listener's ear geometry via a 30-second calibration.
Core EngineReal-time ray-traced reverb modeling. Drop VOID into any 3D scene and it calculates reflections, absorption, and diffusion from the geometry. No baking required.
SimulationNative first and third-order ambisonics. Record spatial audio with any ambisonic microphone and render it in VOID's engine — perfect for VR film and 360 experiences.
FormatUnity, Unreal, Web Audio API, Core Audio, FMOD, Wwise. One spatial model, every output. Write once, spatialize everywhere. Latency budget: 0.8ms on Metal.
Integration"We replaced our entire spatial audio stack with VOID halfway through production on our last feature. Rendering time dropped by 60% and the team stopped fighting the tools. It just works the way sound engineers think."